Tundra tiles provide faith, and founded cities start with eight additional tiles. Your unique district, The Lavra, will build at twice the rate of other civilization's holy districts, meaning you'll quickly have a Religion. If things go poorly, you'll probably be well-positioned to change to another victory type. One of the best approaches is simply to play a good all-round civilization like Russia and try for Religion.
Honorable mentions include Peter the Great of Russia, Catherine de Medici of France, Pericles of Greece, Qin Shi Huang of China and Kupe of The Maori.Ī micro-management-heavy victory path, religious strategies vary widely among Civ VI's civilizations. Basically, you've got a lot to think about, but with Sweden you've got a chance. Finally, Religion can give Culture boosts and allow you to get relics that can boost Culture and Tourism tremendously. Science is also important, as certain Culture buildings aren't available early in the game. Try to emphasize production as much as you can to build useful wonders. Related: The 5 Biggest Takeways from Sony's PS5 Announcments Kristina automatically themes her Great Works when all museum slots are filled and has access to the Queen's Bibliotheque, a unique building that grants a boost to writer, artist and musician points per turn. While there are many solid Culture-leaning civilizations, none are so blatantly Culture-heavy as the Swedes. Even with museums in every city and works in each, you can find yourself struggling to gather enough tourists to win. Action: Which RPG Style is Better?Ĭulture is one of the hardest victory types to achieve. Some honorable mentions are Cyrus of Persia, Shaka of The Zulu, Matthias Corvinus of Hungary, Genghis Khan of Mongolia and Hojo Tokimune of Japan. Pick or hope for a map with lots of land, as this cavalry-focused military won't do well in the ocean. It's a fun and straightforward (although risky) way to play the game that's suitable for those who don't feel like spending all weekend on a single game. You get an attack bonus when fighting damaged units and a healing bonus when defeating them which effectively fuels an offense-heavy strategy. While other civilizations might be turn-for-turn better for Domination, the one with the easiest and simplest path early-on is still Tomyris of Scythia, the cavalry-specialist from the Eurasian Steppe.īuild lots of Saka Horse Archers, a unique ranged mounted unit, and rush the opposition. War in Civilization VI is arguably easier to wage in the early stages of the game when your opponents are unprepared and the map is less cluttered with cities and units that could delay your campaign.